Hello everyone! :) It's been a while hasn't it? The past couple months have been full of computer trouble for me. XD My main computer went down, followed by both of my brother's computers (one of which is still down) and as a result I've been unable to do much on the subject of Colossus. Preparation for the local anime con also kept me busy, but now that it's out of the way I figured I'd scramble up a blog entry as best I could since it's been a while.
The first thing I'd like to talk about isn't a discovery about the game or anything of that sort, but instead something that's been bugging me for ages.
The SotC Wiki.
Not the Team Ico one, the SotC one.
In particular what I'm talking about is it's section on the unused colossi. - http://shadowofthecolossus.wikia.com/wiki/Unused_Colossi
One day back before I had a blog, my brother and I stumbled upon the wiki's pages on the beta colossi and were stumped. Stumped as to where the information they listed came from. Where did they get these names? Where did they hear that Worm was triggered by another colossus fight? My brother got to work and searched back through the pages' history and found out...
Well, it turns out they didn't get it from any reliable source. The names, as well as some of the information - are entirely made up. Many of the articles used to have in-depth descriptions of finding and fighting the colossi - (Here's a past version of Worm's page for example http://shadowofthecolossus.wikia.com/wiki/Dionin?oldid=4643 ) all of which used to be labelled with warnings such as "Defeat(made up)" or "(As with other unused colossi i have profiled, this article of Pholux is entirely made up.)" Through searching back through the history archives of these pages you can find that at some point someone decided to try and remove these fanfiction segments from the articles resulting in a lengthy argument with the guy who wrote them. Unfortunately, this ultimately led to the deletion of some parts of the articles - but not other parts. The pages are left with bits of incorrect made up information and no warnings to specify them as such. As I'm not sure how to go about getting these things changed, I am posting this here as a warning. And if someone knows how and would like to try and change it, that would be wonderful. ^^; And to clarify here I don't have anything against the fanfiction writings or the guy that wrote them. (Hey, I actively support creativity and making fan works based on things you love! :'D) I just think they should be labelled as such to prevent any sort of misinformation! ;)
Now that that's out of the way, let's move on to the fun stuff! :D
So I'm sure we all know by now that there were initially 24 colossi. (Well, technically 48, but the cut to 24 presumably happened very, very early on and is thus largely irrelevant here.) I and many others have talked about the possible locations of some of the cut colossi before (and the latter part of this entry I'll be talking about them again. ) but what I don't often see is speculation on the order you would have fought them in early on! Surely they wouldn't have all come near the end of the game after most of the existing colossi, right? XD So I can't be the only one who's wondered - who did the 16th colossus used to be? Well, we may have a clue to the answer due in part to a seemingly useless codebreaker code! The code basically modifies the number of colossi it says you've defeated when you load your save file. Here's a video that mentions it by Nomad - http://www.youtube.com/watch?v=sZ4iRZrFoZc
You add the appropriate number to the codebreaker code (make sure you input it in hexadecimal, otherwise you might get an unexpected result. ;D ) and load your file up, and voila!
Malus's icon appears when you input 16. But wait! What is he doing off in square I4? Here's my take on what's going on here. The fact that Malus's icon even exists is likely a fluke on one of the texture artists' part. If for instance they were told to "make icons for all of the colossi" it'd be easy to forget that Malus's icon is actually unnecessary as you never get to see it. As for the location...I can imagine a similar scenario something like this - In cleaning up the game and deleting some of the unnecessary data someone on the team is to "delete the location data for all the no longer used numbers". Yet again, it would be quite easy forget 16. I propose that a location on the map was never attributed to Malus and if it was, it was on 24 and was wiped with the rest of the numbers. 16 being the number of a different colossus previously, didn't get wiped with the rest as an accident, once again caused by the fact that the amount of the colossi in the game is different from the amount you get to see defeated on your map. What does this mean? The previous colossus number 16...may have been in square I4. :0 It's anyone's guess as to which colossus this was. ;)
So, while we're on the subject of the map, I thought I'd bring up something about the map on the preview disc. In particular the placement of clouds on the preview map. The placement of the clouds on the preview map strikes me as interesting not only because the placement of clouds is different from the final map -
but also because they seem to be placed in a manner that lends to an earlier version of the game. Here's an animated version for comparison -
Lets start things off with Phoenix!
As Nomad has mentioned over on his blog entry about the beta colossi, Phoenix actually has some possible evidence present in it's screenshots - http://nomads-sotc-blog.blogspot.com/2011/07/unusedbeta-colossi.html
The trees seen in the screenshots appear to be the same ones present in #9's area. It seems unlikely that Phoenix would have literally been in #9's area as one of the reasons it was cut was because it required a much larger area to battle than they wanted. (and after all, where would #9 be if that were the case!) My theory is that Phoenix resided in the plain below #9's area. (stretching from C4 to D4 and possibly E4)
Next up is Sirius! :D
I have to admit, I think Nomad's spot on with this one. It's highly likely that you would have fought Sirius in G7. However, I would like to add one little theory of my own here. As I'm sure everyone knows, there's a small cave at the edge of the lands in G8.
And lastly Devil!
I don't have a lot on Devil...Just a vague suspicion if you will. I believe Devil may have resided at I1 on the map.
Before I end this article I thought I'd also mention something amusing that I encountered while trying to get screenshots and searching for subjects for this blog. When I had finished looking around I decided to jump off the cliff at the bottom right section of F3 for fun. I jumped and hit the button to make Wander go into dive position. It didn't go to death cam like I expected, and it even looked like he was gonna land in water...and then he hit the ground under the apparently shallow water with a splat. it was oddly hilarious, so I went back to try and recreate it for my brother to see.
Nooo! Agro! D: What happened?! XD
Agro was dead on the beach! I tried the same thing several more times from that spot, and it appears to kill Agro consistently. This isn't all that interesting, but it sure gave me a good laugh! XD
So anyway, that's it for this time! If you liked something tell me, if you have a different theory tell me, and if I made some horrendously horrible, hilarious, or stupid mistake tell me! XD Any feedback is appreciated, good or bad! :D
And as a final note, my brother and I are currently replaying Twilight Princess so I won't be lost or make stupid mistakes if and when I do an entry on that game. XD And I was wondering if anyone here is familiar with the game Okage: Shadow King? It's an old favorite of mine, and it has quite an interesting development history. (Similarly to Ico, it was started on PS1 but released on PS2) Upon opening the files we found some highly interesting stuff, and once we've gotten a chance to search it more thoroughly I'll be making a post about it! ;D